GTA4でゆっくりしていってね
GTA4を楽しくじっくりプレイしていくブログ
スポンサーサイト
上記の広告は1ヶ月以上更新のないブログに表示されています。
新しい記事を書く事で広告が消せます。

GTA4のENBをさらに改良してみる
今回は、もっとENBをリアルにするよ(`・ω・´)

まず、Photorealisric7を全部入れるよ

そのあとiCENhancer2.0Nのshadersを入れるよ

そのあとiCENhancer1.25のshadersを入れるよ

そのあと、L3EVOのeffect(pc/data/effect)をいれるよ

そのあとPhotorealistic8のvisualsettingsを入れるよ

最後にenbseries.iniを弄るよ
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=d3d9_1.dll

[GLOBAL]
AdditionalConfigFile=enbseries2.ini
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=true

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=2
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1.0

[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=false
UseOriginalPostProcessing=false

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106

[BLOOD]
ReflectionAmount=0.0001
SpecularPower=0.0001

[TREE]
LeavesReflectionAmount=0.009
LeavesSpecularPower=0.075
LeavesAmbientAmount=1
LeavesColorMultiplier=1
LeavesColorPow=2
LeavesColorFilterR=0.75
LeavesColorFilterG=0.7
LeavesColorFilterB=1.1

[BUILDING]
WindowLightIntensity=2.5

[LIGHT1] //siren and some internal
LightIntensity=1.5
LightAOAmount=1.4
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=10
LightCurve=1.0

[LIGHT2] //street light
LightIntensity=1.85
LightAOAmount=1
LightILAmount=0
EdgeLighteningAmount=0.3
ColorPow=3
LightCurve=1.0
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0

[LIGHT3] //car front light
LightIntensity=1.1
LightAOAmount=0.0
StarsAmount=2.5
StarsIntensity=4.0
LightILAmount=6.0
EdgeLighteningAmount=0.4
ColorPow=1.5
LightCurve=1.0

[LIGHT4] //secondary
LightIntensity=1.1
LightAOAmount=0.0
LightILAmount=4.0
EdgeLighteningAmount=1.0
ColorPow=1.0
LightCurve=1.0

[LIGHT5] //ambient spheres
LightIntensity=2.3
LightAOAmount=0
LightILAmount=1
EdgeLighteningAmount=0.0
ColorPow=2.0
LightCurve=1.0

[LIGHT6] //ambient spheres for omni light
LightIntensity=2.3
LightAOAmount=0
LightILAmount=1
EdgeLighteningAmount=0.0
ColorPow=2.0
LightCurve=1.0

[CARHEADLIGHT]
EmissiveMuliplier=4.0
LightIntensity=1.1

[LIGHTSPRITE]
UseExternalTexture=false
Intensity=1.5
IntensityInReflection=1.0
UseRays=false
RaysNumber=5
RaysIntensity=0.3
RaysRateOfChange=10.0
RaysLength=1.0

[CARWINDOWGLASS]
ReflectionAmount=0.5
SpecularPower=18.5
SpecularAmount=6.5
OpacityMultiplier=1.0

[CHROME]
ReflectionFront=1.5
ReflectionSide=1.5
SpecularPower=0.2
SideFade=1.0
MetallicAmount=0.0

[WHEELS]
ReflectionFront=0.2
ReflectionSide=2.0
SpecularPower=0.1
SideFade=1.0
MetallicAmount=0.0

[REFLECTION1]
ReflectionFront=0.7
ReflectionSide=0.9
SpecularPower=46.0
SideFade=0.04
MetallicAmount=0.02

[REFLECTION2]
ReflectionFront=0.8
ReflectionSide=1.1
SpecularPower=9.0
SideFade=0.03
MetallicAmount=0.02

[BLOOM]
BloomQuality=0
BlueShiftAmount=0.0
Radius1=12.0
Radius2=28.0
Contrast=0.1

[SSAO_SSIL]
ApplyAntialiasing=true
SamplingQuality=0.45
SamplingRange=1
SizeScale=0.0185
SourceTexturesScale=0.0185
FilterQuality=0.45
AOAmount=1.4
ILAmount=0.3
EdgeLighteningAmount=1.5

[SHADOW]
FilterQuality=1.85
CharacterShadowMultiplier=4
CarShadowMultiplier=5

[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=1.0
AdaptationMin=0.9
AdaptationMax=1.1
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.1

[ENVIRONMENT]
DirectLightingIntensity=0.785
NightLightingIntensity=1.85
DirectLightingCurve=0.66
ReflectionAmountMultiplier=0.38624
SpecularAmountMultiplier=1.0
SpecularPowerMultiplier=1.0
ColorPow=1.48
AmbientSunMultiplier=0.3
AmbientSkyMultiplier=1.0
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0

[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=3.0
AmbientSkyMix=7.0
AmbientContrast=1.3
AmbientMinLevel=0.3

[SKY]
AzimuthHeight=1.5
AzimuthMultiplier=0.5
TopColorMultiplier=0.7
ColorSaturation=0.0
ColorPower=1.685
SunIntensity=1.0
SunMaxBrightness=100.0
SunColorFilterR=1.0
SunColorFilterG=0.9
SunColorFilterB=0.8
SunColorFilterCurve=5.0
SunCoronaCurve=3.0
SunCoronaIntensity=1.5
SunDesaturation=0.3
OverallPower=1.15
OverallIntensity=1.45
CloudsCurve=3.0
CloudsIntensity=1.05
CloudsDesaturation=0.7
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=1.0
CloudsEdgeRange=6.0
Enable=true
AzimuthSunAffectPower=2.0
AzimuthSunAffectAmount=0.7
BrightnessUpperLimitMultiplier=1.0
CloudsUseCustomTexture=true
StarsUseCustomTexture=false
StarsAmount=0.001
StarsIntensity=0.001
StarsBrightness=0.001
MoonIntensity=1
MoonGamma=1.0
MoonSize=0.08
MoonLightingCurve=0.5
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=11.0
NightCloudsEdgeRange=7.0

[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=4.0

[DETAIL]
DetailMapEnable=true

[COLORCORRECTION]
UsePaletteTexture=true

[REFLECTION3]
ReflectionFront=5.0
ReflectionSide=0.5
SpecularPower=1.0
SideFade=1.0

これで完成(*`ω´*)
スポンサーサイト

コメント

コメントの投稿














管理者にだけ表示を許可する


トラックバック
トラックバック URL
http://ydashlog.blog.fc2.com/tb.php/10-731cc5c6
この記事にトラックバックする(FC2ブログユーザー)
上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。